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Creating the Art of the Game, by Matthew Omernick
Ebook Download Creating the Art of the Game, by Matthew Omernick
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The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.
- Sales Rank: #1212253 in Books
- Brand: Brand: New Riders
- Published on: 2004-04-02
- Original language: English
- Number of items: 1
- Dimensions: 10.00" h x .54" w x 8.00" l, 1.62 pounds
- Binding: Paperback
- 320 pages
- Used Book in Good Condition
About the Author
Matthew Omernick currently works as a lead artist for LucasArts Entertainment Company near San Francisco, CA. With a B.F.A from The Ringling School of Art and Design in Sarasota, FL, Matt has more than seven years of industry experience as a 3D artist and animator.
Matt has also taught college-level 3D graphics for four years at Cal State Fullerton and the Academy of Art College in downtown San Francisco. He has worked for companies such as DreamWorks, Day 1 Studios, and Electronic Arts. He began his career working for various film and broadcast studios in Florida and Chicago, then branched into creating 3D art for video games. Some of Matt's credited titles include the Medal of Honor series, RTX Red Rock, and Secret Weapons Over Normandy. He is currently working on several cutting edge projects for multiple platforms.
Most helpful customer reviews
2 of 2 people found the following review helpful.
Fills In The Gaps
By GameMaker
I've been reading a lot of books lately that talk about how to create various 3-d art. And also lots of books that talk about programming that assumes that you already have the "art assets", but there is obviously a big gap between those two things! This book fills that gap very well.
This book talks about making art assets for games, period. So when he talks about making various pieces of art, he always puts it in the context of how it will be used in an actual game. Most of his points are illustrated with color photos of very popular games that the author has worked on (e.g. Metal of Honor).
The book offers mostly theory, but the author isn't afraid to get his hands dirty either. Every once in a while to illustrate a point he offers very detailed, step by step instructions on how to do something (mainly using Maya, 3ds Max, or Photoshop). In this regard, users who use those tools will probably get a little bit more out of the book then those who use alternate tools, but most of the book is theory and general discussion.
A lot of books I've been reading lately have been very "heavy" in terms of trying to cram so many facts into each page that I find myself counting down each page to the end of the chapter. Not this book. I find the pages turn a lot more easily and quickly in this book, and it is actually an enjoyable as well as informative read.
7 of 7 people found the following review helpful.
This is the best introduction to creating art for 3d video games
By Thomas L. Denmark
There are hundreds of books dedicated to how to create 3d art for video games. If you are a new or intermediate artist set all those other books aside and read this one. If you only pick up one book on how to model and texture for video games get this one. Most books either go into far too much detail, like reading an encyclopedia, or are too light on the important details. This book is focused like a laser beam on what is most important and doesn't detour from its goal by going off into unnecessary tangents like animation or model rigging that are subjects best covered in their own books. When you finish this book you will have a solid understanding of how to build a model and texture it and have it ready for export into a game engine. And the illustrations are gorgeous! Note that this book does cover character modeling but it primarily details environments and props.
0 of 0 people found the following review helpful.
Creating the Art of the Game
By Rick
This book has really helped to guide my texturing skills in a more technical and marketable direction. Having some experience with UV layout, this book picks up with great Photoshop tips to transform boring textures into great ones. A great book for beginners and anyone wishing to look at an industry standard pipeline.
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